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Showing posts with label strike. Show all posts
Showing posts with label strike. Show all posts

Tuesday, October 25, 2016

VIDEO GAME INDUSTRY RELEASES- BS DOCUMENTS TO BLAME SAG/AFTRA, FOR THE STRIKE.

From PR Newswire:
Video Game Companies today released copies of the Companies' and the Union's last proposals which show that the Companies matched SAG-AFTRA's requests for wages, benefits, and additional compensation before the Union called its strike. The documents also show that the Companies and the Union had reached agreement to collaboratively investigate vocal stress issues during the term of the next contract.
"These proposals exchanged across the table prove the Companies and SAG-AFTRA have largely agreed on the significant issues before us except for the label we have placed on the 'Additional Compensation,' which would be paid above and beyond our proposed 9% pay increase," said Scott J. Witlin of the law firm of Barnes & Thornburg, the chief negotiator for the Video Game Companies. "The documents also demonstrate that the Companies value performers and reached agreement with the Union on the issue of vocal stress."
Witlin reiterated that the Companies have been impressed by the research presented by SAG-AFTRA into the issue of vocal stress. The Companies attempted to address the concerns raised by the SAG-AFTRA bargaining committee during negotiations by offering performers innovative working arrangements including split sessions and multiple performer sessions, but those proposals were rejected by SAG-AFTRA leaders.  
"Among their proposals, the Companies offered to split a 4-hour recording session into two, two-hour portions with the second session to be performed within five days of the first session to ease the stress on performers, but this and other offers were rejected by SAG-AFTRA. This is an area that the parties have agreed to continue to collaboratively investigate during the term of the next contract. Exploring ways to further improve working conditions is something both sides should be committed to," Witlin added. 
The Video Game Companies released a chart and supporting documentation from both the Companies and SAG-AFTRA to demonstrate that the Companies' final proposal to SAG-AFTRA is almost identical to the Union's proposal. 
The chart validates the Companies' position that they have substantially met SAG-AFTRA's last proposal, including the topic of workplace safety. There is nearly no difference between the Companies' final proposal and the Union's proposal. The wages, additional compensation, pension and health contributions, vocal stress, stunt coordination, and transparency proposals are almost identical as summarized below: 
9 Percent Wage Hike
The Companies exceeded the Union's request for a 3% raise over each of the next three years by Companiesoffering a 9 percent up-front increase, but only if a new agreement is ratified by December 1.
Additional Compensation
In the Companies' final proposal, the Companies increased the maximum amount of Additional Compensation to match the amount of the Union's request for a 'contingent' compensation buy out of up to $950. While the Companies have held to their position that there will be no 'contingent' compensation, the Companies have proposed a schedule of "Additional Compensation" that largely matches SAG-AFTRA's last demand, including the total aggregated figure and the number of sessions necessary to earn that amount. This offer, too, must be ratified by December 1 to become effective. 
Pension and Health Contributions
The Companies agreed to the Union's request for a 0.5% increase and have agreed in principal regarding which of the benefit plans the money should be directed to.
Vocal Stress Issues
After the Union rejected the Companies' proposals concerning modifying voice over sessions to mitigate any risk of vocal stress, the parties agreed on forming a joint cooperative committee to study vocal stress issues. 
Stunt Coordination
The expired Interactive Media Agreement between the Companies and SAG-AFTRA already provides for a stunt coordinator to be on site for sessions that include stunts. While SAG-AFTRA made no new proposals in this area, it did seek further clarification about the use of stunt coordinators and both sides agreed to continue those discussions through the cooperative committee during the term of the new agreement. 
Transparency
The Union's proposal requested additional up front information when booking performers in video games to know more information (game title name, new role or a reprise of a previous role). The Companies enhanced their proposal to agree to provide the code name of the project and whether the performer will be asked to reprise a previous role. While SAG-AFTRA contends that the video game industry is the only industry not to require an employer to reveal the name of the project on which a performer is working, SAG-AFTRA has no such requirement in Television, Theatrical Motion Pictures or Animation agreements.  
Summary
Except for the label on the Companies' 'Additional Compensation' proposal, there are no significant material differences between the Companies' final proposal and the Union's last proposal. The wages, additional compensation, pension and health contributions, vocal stress, stunt coordination, and transparency proposals are almost identical. 
"The Union negotiating committee's continued public positioning of workplace safety as a rationale for striking these pro-Union Companies is disingenuous and paternalistic," Witlin said. "SAG-AFTRA should allow its affected members to vote on the Companies' final proposal and determine for themselves whether the semantic difference that does exist between 'additional compensation' and 'residual' is worth the costs of a strike."

Thursday, October 20, 2016

LAST DITCH EFFORT TO STOP SAG/AFTRA V. VIDEO GAME INDUSTY WAR.

Interactive Video Game Companies made a final offer to video game performers that included an immediate 9 percent wage hike if SAG-AFTRA union members ratify the offer by Dec. 1 as part of a Comprehensive Revised and Enhanced Final Package Proposal for a new three year contract. But the union is still scheduled to strike on Friday.
The Companies and SAG-AFTRA brought in a Federal Mediator Wednesday. "We had hoped this would be successful, but union leadership left mediation without providing a counteroffer. We urged union leaders to put the package to a vote of their membership, but union leaders refused," said Scott J. Witlin of the law firm of Barnes & Thornburg, the chief negotiator for the Companies.
The Companies' offer of an immediate 9 percent raise accelerates the 3 percent annual increase sought by SAG-AFTRA negotiators over a three-year period.
As an added component, the Companies also offered Additional Compensation to performers of up to $950 per game based upon the number of sessions a performer works on a particular game. This, too, is conditioned upon a Dec. 1 ratification by SAG-AFTRA members. Together with the wage hike, this package could increase overall compensation by up to 23 percent for typical sessions, and in some cases more.
"We improved our offer to demonstrate our willingness to reach a fair, mutually-beneficial agreement after 18 months of negotiations," Witlin added.
"We value our performers and their dedication," Witlin said. "The union has demanded a contingency fee based upon number of games sold or subscribers. Instead of that, we are offering to immediately reward the hard work of performers through this accelerated raise and Additional Compensation package."
In summary, if ratified by Dec. 1, the Comprehensive Revised and Enhanced Final Package Proposal would bring the typical 4-hour voice over session and on-camera day rate to $900 as well as providing the Additional Compensation of up to $950 per game depending upon the number of sessions worked.
SAG-AFTRA unilaterally announced on Sunday that it will begin a strike on Friday, Oct. 21. The Video Game Companies said they hoped an agreement would be reached, but want fans to know that the majority of upcoming games already in production will be unaffected by any SAG-AFTRA strike due to the nature of the "No Strike Provisions" of the collective bargaining agreement.
The parties largely reached agreement on other outstanding issues including vocal stress and stunt coordination and have made substantial progress on transparency, he said. "We appreciate the hard work SAG-AFTRA has put into studying workplace safety and vocal stress," Witlin added.
"We look forward to working with the performers and SAG-AFTRA to continue to explore ways to further enhance the working environment," he said. "Many of the Companies and people on our committee are the best evangelists for the use of SAG-AFTRA members in this industry. We hope SAG-AFTRA does not precipitously rush into a strike that will immediately and directly take money out of their members' pockets."

Friday, February 04, 2011

NETWORK TV BANS PRO-UNION AD, DURING SUPERBOWL.


Source:AFL-CIO.ORG
Team owners have apparently broken talks with the players union, which could lead to a lock out destroying the widely profitable and popular pastime.
"150,000 workers will feel the impact. Stadium employees will be jobless. Staff at sports bars, restaurants and hotels, police officers and others who work supporting the game also will be hurt. In all, $4.5 billion dollars in revenue will disappear from 32 cities around the nation."

Later.